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Character Rules

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Character Rules Empty Character Rules

Post by Meta Waffles Fri Nov 08, 2013 8:55 pm

-Like I said in the rules, no extreme content.
-Characters must be approved.
-If a mech, you can have up to five different weapons. Higher levels can have seven or eight.
-When a mech puts his/her pilot in control, you can't go overboard. The mech can always take back control.
-Height limit is 50 feet. Higher levels are up to 70.
-No blowing people's heads off in one shot. It takes a good number of hits to take one mech down.
-Wounds taken place in the mech form transfer to your human form. But, they heal over time.
-Everybody has the same armor strength (Just to be fair.) Higher levels can have slightly stronger armor.
-To make sense, lighter mechs can't carry more than 3 weapons, but can move quickly. Heavy mechs can carry up to five and move medium to slow.
-If you want a high leveled mech, you have to give me a roleplay example.
-A mech pilot can carry smaller weapons like a pistol or rifle. So if the mech isn't online, you can continue roleplaying.
-Everybody MUST have one Enforcer and one Rebel character at the least.


Different types of mechs:

Instectoids- These mechs have the characteristics of insects. Ex: 3-8 legs, eye stalks, a thick abdomen, pincers, etc.

Beasts- These mechs have mammal characteristics. Ex: 2 legs, "ears", a possible tail, arms, claws, etc.

Vehicles- These mechs have characteristics of vehicles. Ex: Wheels or treads, mounted weapons, etc.

Riders- These mechs are basically metal animals that mech pilots can ride instead of manning them.

Fighters- Humanoid mechs. Self-explanatory.
Meta Waffles
Meta Waffles
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Posts : 48
Join date : 2013-11-08
Age : 23
Location : On your kitchen counter, waiting to cook some waffles.

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